Five Misconceptions About Hiring a Professional Game Master

May 11, 2025By Merritt Miera
Merritt Miera

Or: Why You’re Still Rolling in the Shallows

The world is catching on to what some of us have known for years: this thing we do around the table, this ritual with dice, stories, and blood-won choices, is worth taking seriously. And when you take something seriously, sometimes that means you bring in a professional.

But there are still whispers. Misconceptions. Gut reactions from people who think hiring a GM is like paying someone to microwave your frozen pizza. So let’s light a torch and drag these bad takes into the open.

tabletop role playing

Misconception 1: “They just run the dice.”

If that’s all you think a Game Master does, you haven’t sat at a real table.

A professional GM isn’t a rulebook with a voice. They are story incarnate. They build the world, then react when you try to burn it down. They improvise, adapt, escalate, twist. They don’t read boxed text, they summon it. You’re not paying for a glorified random number generator. You’re paying for a guide who knows how to lead you into the narrative crucible, and just maybe get you out again.

Misconception 2: “It’s too expensive.”

Look, you get what you pay for. You want soulless math and a ten-minute plot? Go for free.

But if you want sessions that matter, stories that live in your ribs, and a GM who thinks about your character's arc when you're not even at the table, that’s worth something. Many pro GMs offer flexible pricing, group rates, and services tailored to your needs. You pay for movies, escape rooms, and bad pizza. Why not pay for a story that breaks and rebuilds you?

Red RPG die on a gaming grid with game coins and dice bags

Misconception 3: “It’s just for new players.”

Wrong. New players need a good GM. Veteran players crave one.

A professional doesn’t hold your hand. They test your edge. They drop you into politics, horror, moral dilemmas that feel like they came from your own past. This isn’t babysitting. It’s bespoke narrative warfare. And if you're a long-time player, that’s the GM you want watching when your character finally cracks.

Misconception 4: “A pro GM limits my creativity.”

No. A bad GM does that. A pro? A pro sets the table, hands you a dagger, and says, “How do you want to ruin this scene?”

Your choices matter more under a skilled GM because they’ll remember them, twist them, weaponize them. They don’t railroad. They lay tracks you didn’t know you were building, and let you drive the train into the abyss.

Close-up of a set of RPG dice and coins

Misconception 5: “All pro GMs are the same.”

That’s like saying all stories are the same. Every GM carries a different fire. Some are dungeon tacticians. Others are poets of pain and prophecy. Some build lore so deep you’ll drown in it. The key is finding the one whose voice echoes in the kind of world you want to get lost in.

Hiring a professional GM isn’t about buying a session. It’s about stepping into a game that knows what it is, crafted by someone who’s been sharpening their blade for years.

And once you play at that level, you won’t go back.